{"id":33610,"date":"2023-02-05T19:43:21","date_gmt":"2023-02-05T16:43:21","guid":{"rendered":"https:\/\/hitmedia.su\/?p=33610"},"modified":"2023-03-05T22:06:52","modified_gmt":"2023-03-05T19:06:52","slug":"igrat-po-notam","status":"publish","type":"post","link":"https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/","title":{"rendered":"The Evolution of Video Game Music"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Reading time<\/span> <span class=\"rt-time\"> 13<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>Soundtracks have become such an interesting newspaper topic that even the composers are <a href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%9F%D1%80%D0%B5%D0%BC%D0%B8%D1%8F_%C2%AB%D0%9E%D1%81%D0%BA%D0%B0%D1%80%C2%BB_%D0%B7%D0%B0_%D0%BB%D1%83%D1%87%D1%88%D1%83%D1%8E_%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D1%83_%D0%BA_%D1%84%D0%B8%D0%BB%D1%8C%D0%BC%D1%83\" target=\"_blank\" rel=\"noopener noreferrer\">awarded<\/a> an Oscar for their products. Of these, video game tunes get less attention, although they mainly do <a href=\"https:\/\/dtf.ru\/games\/622890-rol-muzyki-v-videoigrah-osnovy-chast-1#:~:text=%D0%A1%20%D0%BF%D0%BE%D0%BC%D0%BE%D1%89%D1%8C%D1%8E%20%D1%81%D0%B0%D1%83%D0%BD%D0%B4%2D%D0%B4%D0%B8%D0%B7%D0%B0%D0%B9%D0%BD%D0%B0%20%D0%BC%D0%BE%D0%B6%D0%BD%D0%BE%20%C2%AB%D0%B4%D0%BE%D0%BA%D1%80%D1%83%D1%82%D0%B8%D1%82%D1%8C%C2%BB%20%D0%BE%D0%BF%D1%8B%D1%82%20%D0%B8%D0%B3%D1%80%D0%BE%D0%BA%D0%B0%20%D0%B8%20%D1%83%D0%B2%D0%B5%D0%BB%D0%B8%D1%87%D0%B8%D1%82%D1%8C%20%D0%B8%D0%BC%D0%BC%D0%B5%D1%80%D1%81%D0%B8%D0%B2%D0%BD%D0%BE%D1%81%D1%82%D1%8C\" target=\"_blank\" rel=\"noopener noreferrer\">contribute<\/a> to the game&#8217;s immersiveness<span style=\"font-weight: 400;\"><span id='easy-footnote-15-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-15-33610' title='Immersiveness &amp;#8211; The feeling of the players totally involved in the experience, often by using three-dimensional computer images.'><sup>15<\/sup><\/a><\/span>.<\/span><\/p>\n<h5>Background<\/h5>\n<figure id=\"attachment_33617\" aria-describedby=\"caption-attachment-33617\" style=\"width: 800px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Pong_History_03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-33617\" src=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Pong_History_03.jpg\" alt=\"Pong - the first successful game with sound, 1972\" width=\"800\" height=\"600\" \/><\/a><figcaption id=\"caption-attachment-33617\" class=\"wp-caption-text\">Pong &#8211; the first successful game with sound, 1972<\/figcaption><\/figure>\n<p>In the 1950s, programmer Jeff Hill created digital music recorded on the CSIRAC computer<span id='easy-footnote-16-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-16-33610' title='CSIRAC (Commonwealth Scientific and Industrial Research Automatic Computer), originally known as CSIR Mk 1, was Australia&amp;#8217;s first digital computer, and the fifth stored program computer in the world.'><sup>16<\/sup><\/a><\/span>. Released in 1972, Pong was the first arcade game with sound t a commercial success. In 1979, the first-ever digital audio disc was presented. This phenomenon was noted &#8220;chiptune&#8221; since the soundtrack was created by an audio chip, usually inside a game console. The first such devices had the very limited sound processors. It was most commonly made with 8-bit music. This 8-bit processor created the melody in real time. In the early 1980s, the IBM personal computer appeared, and a couple of years later, sound cards and synthesizer modules came out. Each module has its own function: some generate sound, others act as a sequencer, others are various sound effects that played and created music in several channels.<\/p>\n<p>In the 1950s, programmer Jeff Hill created digital music recorded on the CSIRAC computer<span id='easy-footnote-17-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-17-33610' title='CSIRAC (Commonwealth Scientific and Industrial Research Automatic Computer), originally known as CSIR Mk 1, was Australia&amp;#8217;s first digital computer, and the fifth stored program computer in the world.'><sup>17<\/sup><\/a><\/span>. Released in 1972, Pong was the first arcade game with sound <a href=\"https:\/\/gameguru.ru\/publication\/kak-menyalas-muzyka-v-igrah-ot-pervyh-elektronnyh-pokryahtyvanij-do-simfonicheskih-orkestrov-i-mirovogo-priznaniya\/#:~:text=Pong%20%E2%80%94%20%D0%BF%D0%B5%D1%80%D0%B2%D0%B0%D1%8F%20%D0%B8%D0%B3%D1%80%D0%B0%20%D1%81%D0%BE%20%D0%B7%D0%B2%D1%83%D0%BA%D0%BE%D0%BC.%20%D0%94%D0%B0%D0%B6%D0%B5%20%D1%81%20%D0%B4%D0%B2%D1%83%D0%BC%D1%8F%3A%20%D0%BF%D0%B5%D1%80%D0%B2%D1%8B%D0%B9%20%D1%81%D0%BE%D0%BF%D1%80%D0%BE%D0%B2%D0%BE%D0%B6%D0%B4%D0%B0%D0%B5%D1%82%20%D0%BC%D1%8F%D1%87%20%D0%B2%20%D0%BF%D0%BE%D0%BB%D0%B5%D1%82%D0%B5%20%D0%B8%20%D1%81%D0%BE%D0%B2%D0%BF%D0%B0%D0%B4%D0%B0%D0%B5%D1%82%20%D1%81%20%D1%83%D0%B4%D0%B0%D1%80%D0%BE%D0%BC%20%D0%BC%D1%8F%D1%87%D0%B0%20%D0%BE%20%D1%80%D0%B0%D0%BA%D0%B5%D1%82%D0%BA%D1%83%2C%20%D0%B0%20%D0%B2%D1%82%D0%BE%D1%80%D0%BE%D0%B9%20%D1%82%D1%80%D0%B5%D0%B2%D0%BE%D0%B6%D0%BD%D0%BE%20%D0%B7%D0%B2%D0%B5%D0%BD%D0%B8%D1%82%2C%20%D0%BA%D0%BE%D0%B3%D0%B4%D0%B0%20%D1%81%D0%BD%D0%B0%D1%80%D1%8F%D0%B4%20%D1%83%D1%85%D0%BE%D0%B4%D0%B8%D1%82%20%D0%B7%D0%B0%20%D0%BF%D0%BE%D0%BB%D0%B5.\" target=\"_blank\" rel=\"noopener noreferrer\">turned into<\/a> a commercial success. In 1979, the first-ever digital audio disc was presented. This phenomenon was noted as &#8220;chiptune&#8221;, since the soundtrack was created via an audio chip, usually inside a game console. The first such devices had very limited sound processors. It was most commonly made with 8-bit<span id='easy-footnote-18-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-18-33610' title='A bit is the basic unit for measuring the amount of information.'><sup>18<\/sup><\/a><\/span> music. This 8-bit processor created the melody in real time. In the early 1980s, the IBM personal computer appeared, and a couple of years later, sound cards<span id='easy-footnote-19-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-19-33610' title='A sound card is an additional computer hardware that allows you to process sound.'><sup>19<\/sup><\/a><\/span> and synthesizer modules[\/A synthesizer module is an electronic instrument divided into separate components (modules, blocks)] came out. Each module has its own function: some generate sound, others act as a sequencer<span id='easy-footnote-20-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-20-33610' title='Sequencer is a device or program for recording, editing and playing audio files.'><sup>20<\/sup><\/a><\/span>, others are various sound effects that play and <a href=\"https:\/\/gameguru.ru\/publication\/kak-menyalas-muzyka-v-igrah-ot-pervyh-elektronnyh-pokryahtyvanij-do-simfonicheskih-orkestrov-i-mirovogo-priznaniya\/#:~:text=%D0%9F%D1%8F%D1%82%D1%8C%20%D0%BB%D0%B5%D1%82%20%D1%81%D0%BF%D1%83%D1%81%D1%82%D1%8F,%D0%BF%D0%B0%D1%82%D1%82%D0%B5%D1%80%D0%BD%D0%BE%D0%B2%20%D0%B8%20%D1%81%D0%BF%D0%B5%D1%86%D1%8D%D1%84%D1%84%D0%B5%D0%BA%D1%82%D0%BE%D0%B2.\" target=\"_blank\" rel=\"noopener noreferrer\">create music<\/a> on several channels.<\/p>\n<p>In 1999, when the first music cartridge<span id='easy-footnote-21-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-21-33610' title='A cartridge is a device in gaming systems for storing game programs.'><sup>21<\/sup><\/a><\/span> for the Game Boy was<a href=\"https:\/\/ru.wikipedia.org\/wiki\/Game_Boy\" target=\"_blank\" rel=\"noopener noreferrer\"> released<\/a>, an updated genre of 8-bit music <a href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%92%D0%BE%D1%81%D1%8C%D0%BC%D0%B8%D0%B1%D0%B8%D1%82%D0%BD%D0%B0%D1%8F_%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0#:~:text=%E2%80%94%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0%2C%20%D0%B8%D0%BC%D0%B5%D1%8E%D1%89%D0%B0%D1%8F%20%D1%87%D0%B8%D0%BF%D1%82%D1%8E%D0%BD%D0%BE%D0%B2%D1%83%D1%8E%20%D0%BE%D1%81%D0%BD%D0%BE%D0%B2%D1%83%2C%20%D0%BD%D0%BE%20%D0%B7%D0%B2%D1%83%D1%87%D0%B0%D1%89%D0%B0%D1%8F%20%D0%BF%D0%BE%2D%D1%81%D0%BE%D0%B2%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D0%BE%D0%BC%D1%83.%20%D0%9A%D0%B0%D0%BA%20%D0%BF%D1%80%D0%B8%D0%BC%D0%B5%D1%80%2C%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0%2C%20%D0%BD%D0%B0%D0%BF%D0%B8%D1%81%D0%B0%D0%BD%D0%BD%D0%B0%D1%8F%20%D1%81%20%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5%D0%BC%20%D0%BA%D0%B0%D1%80%D1%82%D1%80%D0%B8%D0%B4%D0%B6%D0%B0%20Nanoloop%20Mono%20%D0%B4%D0%BB%D1%8F%20Game%20Boy\" target=\"_blank\" rel=\"noopener noreferrer\">appeared<\/a> \u2013 post-chiptune. It sounded less monotonous and simple, but technically <a href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%92%D0%BE%D1%81%D1%8C%D0%BC%D0%B8%D0%B1%D0%B8%D1%82%D0%BD%D0%B0%D1%8F_%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0#:~:text=%D0%9F%D0%BE%D1%81%D1%82%D1%87%D0%B8%D0%BF%D1%82%D1%8E%D0%BD%20%E2%80%94%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0%2C%20%D0%B8%D0%BC%D0%B5%D1%8E%D1%89%D0%B0%D1%8F%20%D1%87%D0%B8%D0%BF%D1%82%D1%8E%D0%BD%D0%BE%D0%B2%D1%83%D1%8E%20%D0%BE%D1%81%D0%BD%D0%BE%D0%B2%D1%83%2C%20%D0%BD%D0%BE%20%D0%B7%D0%B2%D1%83%D1%87%D0%B0%D1%89%D0%B0%D1%8F%20%D0%BF%D0%BE%2D%D1%81%D0%BE%D0%B2%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D0%BE%D0%BC%D1%83.%20%D0%9A%D0%B0%D0%BA%20%D0%BF%D1%80%D0%B8%D0%BC%D0%B5%D1%80%2C%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0%2C%20%D0%BD%D0%B0%D0%BF%D0%B8%D1%81%D0%B0%D0%BD%D0%BD%D0%B0%D1%8F%20%D1%81%20%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5%D0%BC%20%D0%BA%D0%B0%D1%80%D1%82%D1%80%D0%B8%D0%B4%D0%B6%D0%B0%20Nanoloop%20Mono%20%D0%B4%D0%BB%D1%8F%20Game%20Boy\" target=\"_blank\" rel=\"noopener noreferrer\">differed little from<\/a> the first experiments with digital music. Today, 8-bit is <a href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%9C%D1%83%D0%B7%D1%8B%D0%BA%D0%B0_%D0%B2_%D0%BA%D0%BE%D0%BC%D0%BF%D1%8C%D1%8E%D1%82%D0%B5%D1%80%D0%BD%D1%8B%D1%85_%D0%B8%D0%B3%D1%80%D0%B0%D1%85#:~:text=%D0%98%D0%B3%D1%80%D0%BE%D0%B2%D0%B0%D1%8F%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0%20%D0%B2%D0%BD%D0%B5%20%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE%D0%B8%D0%B3%D1%80%5B,Random%20Encounter%5B4%5D.\" target=\"_blank\" rel=\"noopener noreferrer\">a separate genre<\/a> that exists at the center of the subculture. Thanks to some bands, such as Crystal Castles, this music <a href=\"https:\/\/daily.afisha.ru\/music\/19640-ot-vedmaka-do-gta-kak-rabotaet-muzyka-v-igrah-i-kakuyu-slushayut-chasche-vsego\/#:~:text=%D0%9F%D0%BE%C2%A0%D1%82%D0%B8%D0%BF%D1%83%20%D0%BF%D1%80%D0%B8%D1%81%D1%82%D0%B0%D0%B2%D0%BE%D0%BA%20%D1%8D%D1%82%D0%B0%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0%20%D0%BF%D0%BE%D1%82%D0%BE%D0%BC%20%D0%BF%D0%BE%D0%BB%D1%83%D1%87%D0%B8%D0%BB%D0%B0%20%D0%BD%D0%B0%D0%B7%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5%20%D0%B2%D0%BE%D1%81%D1%8C%D0%BC%D0%B8%D0%B1%D0%B8%D1%82%D0%BD%D0%BE%D0%B9%20%D0%B8%C2%A0%D0%BF%D0%B5%D1%80%D0%B5%D0%B6%D0%B8%D0%BB%D0%B0%20%D0%B2%D1%82%D0%BE%D1%80%D1%83%D1%8E%20%D0%BC%D0%BE%D0%BB%D0%BE%D0%B4%D0%BE%D1%81%D1%82%D1%8C%20%D0%B2%C2%A02000%2D%D0%B5%2C%20%D0%BA%D0%BE%D0%B3%D0%B4%D0%B0%20%D1%81%D1%82%D0%B0%D1%80%D0%B0%D0%BD%D0%B8%D1%8F%D0%BC%D0%B8%20%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D0%BD%D0%B8%D1%82%D0%B5%D0%BB%D0%B5%D0%B9%20%D1%82%D0%B8%D0%BF%D0%B0%20Crystal%20Castles%20%D0%B8%C2%A0Anamanaguchi%20%D0%B7%D0%B2%D1%83%D0%BA%D0%B8%20%D1%81%D1%82%D0%B0%D1%80%D1%8B%D1%85%20%D0%BF%D1%80%D0%B8%D1%81%D1%82%D0%B0%D0%B2%D0%BE%D0%BA%20%D1%81%D1%82%D0%B0%D0%BB%D0%B8%20%D0%BD%D0%B5%C2%A0%D0%BF%D1%80%D0%BE%D1%81%D1%82%D0%BE%20%D1%8D%D1%85%D0%BE%D0%BC%20%D1%8D%D0%BF%D0%BE%D1%85%D0%B8%2C%20%D0%B0%C2%A0%D0%BE%D1%81%D0%BD%D0%BE%D0%B2%D0%BE%D0%B9%20%D0%B4%D0%BB%D1%8F%C2%A0%D1%86%D0%B5%D0%BB%D0%BE%D0%B3%D0%BE%20%D1%81%D1%82%D0%B8%D0%BB%D1%8F.\" target=\"_blank\" rel=\"noopener noreferrer\">got<\/a> a second chance in the 2000s. The creators of such tracks <a href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%9C%D1%83%D0%B7%D1%8B%D0%BA%D0%B0_%D0%B2_%D0%BA%D0%BE%D0%BC%D0%BF%D1%8C%D1%8E%D1%82%D0%B5%D1%80%D0%BD%D1%8B%D1%85_%D0%B8%D0%B3%D1%80%D0%B0%D1%85#:~:text=%D0%A1%20%D0%B2%D1%8B%D0%BF%D1%83%D1%81%D0%BA%D0%BE%D0%BC%20%D0%B2,%D0%B4%D0%BB%D0%B8%D0%BD%D0%BD%D1%8B%D0%B5%20%D0%B2%D0%BE%D0%BA%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%B5%20%D1%81%D0%B5%D0%BC%D0%BF%D0%BB%D1%8B.\" target=\"_blank\" rel=\"noopener noreferrer\">use<\/a> special programs &#8211; trackers. They imitate the sound of chips from old set-top boxes. And 8-bit styled music can be made using modern synthesizers and sequencers.<\/p>\n<figure id=\"attachment_33618\" aria-describedby=\"caption-attachment-33618\" style=\"width: 1024px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/fr-audiofanzine-com_1503406572-1024x546-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-33618\" src=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/fr-audiofanzine-com_1503406572-1024x546-1.jpg\" alt=\"Sequencer\" width=\"1024\" height=\"546\" \/><\/a><figcaption id=\"caption-attachment-33618\" class=\"wp-caption-text\">Sequencer<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>The monotonous sound <a href=\"https:\/\/www.timeout.ru\/feature\/kak-razvivalas-muzyka-v-igrah#:~:text=%D0%9C%D0%BE%D0%B6%D0%BD%D0%BE%20%D0%B7%D0%B0%D0%BC%D0%B5%D1%82%D0%B8%D1%82%D1%8C%2C%20%D1%87%D1%82%D0%BE,%D0%B8%D0%BB%D0%B8%20%D0%B4%D0%B2%D0%B5%20%C2%AB%D0%BD%D0%BE%D1%82%D1%8B%C2%BB.\" target=\"_blank\" rel=\"noopener noreferrer\">did not<\/a> clash with the simple pixelated graphics of the first Dendy and SEGA games. The monotonous melody was quickly remembered and made the game recognizable. For example, <a href=\"https:\/\/ru.wikipedia.org\/wiki\/Super_Mario_Bros.#:~:text=%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE%D0%B8%D0%B3%D1%80%D0%B0%20%D0%B2%20%D0%B6%D0%B0%D0%BD%D1%80%D0%B5,%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9%20%D0%B2%20%D0%BC%D0%B8%D1%80%D0%B5.\" target=\"_blank\" rel=\"noopener noreferrer\">the theme<\/a> from the Guinness World Records best-selling game, Super Mario, <a href=\"https:\/\/ru.wikipedia.org\/wiki\/Super_Mario_Bros._(%D1%81%D0%B0%D1%83%D0%BD%D0%B4%D1%82%D1%80%D0%B5%D0%BA)\" target=\"_blank\" rel=\"noopener noreferrer\">became<\/a> <a href=\"https:\/\/schmusic.ru\/%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0-%D0%B2-%D0%B8%D0%B3%D1%80%D0%B0%D1%85-%D0%BA%D1%83%D0%B4%D0%B0-%D0%B8%D1%81%D1%87%D0%B5%D0%B7%D0%BB%D0%B8-%D0%BB%D0%B5%D0%B9%D1%82%D0%BC%D0%BE%D1%82%D0%B8%D0%B2\/#:~:text=%D0%9D%D0%BE%20%D0%B4%D0%B5%D0%B9%D1%81%D1%82%D0%B2%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D0%BD%D0%BE%20%D1%83%D0%BD%D0%B8%D0%BA%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B,%D1%81%D1%82%D0%B5%D1%81%D0%BD%D1%8F%D1%8E%D1%82%D1%81%D1%8F%20%D1%8D%D1%82%D0%B8%D0%BC%20%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D0%BE%D0%B2%D0%B0%D1%82%D1%8C%D1%81%D1%8F.\" target=\"_blank\" rel=\"noopener noreferrer\">a symbol<\/a> of the first console games<span id='easy-footnote-22-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-22-33610' title='Console games are computer games designed to run on a game console. This was before the spread of games on personal computers.'><sup>22<\/sup><\/a><\/span> of the 1980s. The same thing happened with the Tetris melody, which evokes nostalgia for those born in the 1990s. It is noteworthy that the Russian folk <a href=\"https:\/\/www.youtube.com\/watch?v=NmCCQxVBfyM\" target=\"_blank\" rel=\"noopener noreferrer\">song<\/a> &#8220;Peddlers&#8221; was used as the basis for the soundtrack for Tetris, but it <a href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A2%D0%B5%D1%82%D1%80%D0%B8%D1%81#:~:text=%D0%9F%D0%B5%D1%80%D0%B2%D0%BE%D0%BD%D0%B0%D1%87%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%B5%20%D0%B2%D0%B5%D1%80%D1%81%D0%B8%D0%B8%20%D0%B8%D0%B3%D1%80%D1%8B,%5B18%5D.\" target=\"_blank\" rel=\"noopener noreferrer\">became<\/a> known abroad only in the context of the game as &#8220;music from Tetris&#8221;.<\/p>\n<figure id=\"attachment_33619\" aria-describedby=\"caption-attachment-33619\" style=\"width: 1350px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/super-mario-bros_16284207331043937711.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-33619\" src=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/super-mario-bros_16284207331043937711.jpg\" alt=\"Super Mario Bros\" width=\"1350\" height=\"900\" srcset=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/super-mario-bros_16284207331043937711.jpg 1350w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/super-mario-bros_16284207331043937711-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-33619\" class=\"wp-caption-text\">Super Mario Bros<\/figcaption><\/figure>\n<p>When discs appeared, the CD partially <a href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%9C%D1%83%D0%B7%D1%8B%D0%BA%D0%B0_%D0%B2_%D0%BA%D0%BE%D0%BC%D0%BF%D1%8C%D1%8E%D1%82%D0%B5%D1%80%D0%BD%D1%8B%D1%85_%D0%B8%D0%B3%D1%80%D0%B0%D1%85#:~:text=%D0%9F%D0%BE%20%D0%BC%D0%B5%D1%80%D0%B5%20%D1%82%D0%BE%D0%B3%D0%BE,%D1%81%D1%82%D0%BE%D1%80%D0%BE%D0%BD%D1%83%20%D0%BF%D0%BE%D1%82%D0%BE%D0%BA%D0%BE%D0%B2%D0%BE%D0%B3%D0%BE%20%D0%B0%D1%83%D0%B4%D0%B8%D0%BE.\" target=\"_blank\" rel=\"noopener noreferrer\">displaced<\/a> audio chips, as it allowed tracks to be recorded and transmitted in advance. Sound designers had control over the process, as they could evaluate the finished compositions before they were combined with the game. The track <a href=\"https:\/\/www.timeout.ru\/feature\/kak-razvivalas-muzyka-v-igrah#:~:text=%D0%A2%D0%BE%D0%BB%D1%8C%D0%BA%D0%BE%20%D1%81%20%D0%BF%D1%80%D0%B8%D1%85%D0%BE%D0%B4%D0%BE%D0%BC,%D0%B4%D0%BE%D0%B2%D0%BE%D0%BB%D1%8C%D0%BD%D0%BE%20%D1%81%D0%BB%D0%BE%D0%B6%D0%BD%D1%8B%D1%85%20%D0%B3%D0%BE%D0%BB%D0%BE%D0%B2%D0%BE%D0%BB%D0%BE%D0%BC%D0%BE%D0%BA.\" target=\"_blank\" rel=\"noopener noreferrer\">was played<\/a> directly from the disc, so the limited amount of memory on the set-top box itself is not a problem. Initially, the creators could use well-known songs. By the time, the stricter the licensing became, the <a href=\"https:\/\/company.plarium.com\/ru\/articles\/how-to-find-and-create-music-for-games\/#:~:text=%D0%92%20%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0%D1%85%20%D1%81%20%D0%BC%D0%B0%D1%81%D1%88%D1%82%D0%B0%D0%B1%D0%BD%D0%BE%D0%B9%20%D1%81%D1%8E%D0%B6%D0%B5%D1%82%D0%BD%D0%BE%D0%B9%20%D0%BB%D0%B8%D0%BD%D0%B8%D0%B5%D0%B9%20%D1%82%D1%80%D0%B5%D0%B1%D1%83%D0%B5%D1%82%D1%81%D1%8F%20%D0%BE%D0%B7%D0%B2%D1%83%D1%87%D0%BA%D0%B0%20%D0%B8%20%D0%BC%D0%BD%D0%BE%D0%B3%D0%B8%D0%B5%20%D1%87%D0%B0%D1%81%D1%8B%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D0%B3%D0%BE%20%D1%81%D0%BE%D0%BF%D1%80%D0%BE%D0%B2%D0%BE%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D1%8F%2C%20%D0%BF%D0%BE%D1%8D%D1%82%D0%BE%D0%BC%D1%83%20%D0%BB%D1%83%D1%87%D1%88%D0%B5%20%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D1%82%D1%8C%20%D1%81%20%D0%BA%D0%BE%D0%BC%D0%BF%D0%BE%D0%B7%D0%B8%D1%82%D0%BE%D1%80%D0%BE%D0%BC.%20%D0%A2%D0%B0%D0%BA%20%D0%BA%D0%BE%D0%BC%D0%BF%D0%B0%D0%BD%D0%B8%D0%B8%20%D0%B2%D1%81%D0%B5%D0%B3%D0%B4%D0%B0%20%D1%81%D0%BC%D0%BE%D0%B3%D1%83%D1%82%20%D0%B2%D0%BE%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D0%BE%D0%B2%D0%B0%D1%82%D1%8C%D1%81%D1%8F%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%BE%D0%B9%20%D0%BD%D0%B0%20%D0%BB%D1%8E%D0%B1%D1%8B%D1%85%20%D1%80%D0%B5%D1%81%D1%83%D1%80%D1%81%D0%B0%D1%85%20%D0%B8%20%D0%BD%D0%B5%20%D0%B1%D0%B5%D1%81%D0%BF%D0%BE%D0%BA%D0%BE%D0%B8%D1%82%D1%8C%D1%81%D1%8F%20%D0%BE%20%D0%B2%D0%B5%D1%80%D0%BE%D1%8F%D1%82%D0%BD%D0%BE%D1%81%D1%82%D0%B8%20%D0%B1%D0%B0%D0%BD%D0%B0%20%D0%BD%D0%B0%20%D0%BF%D0%BB%D0%B0%D1%82%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%85%20%D1%81%D1%82%D1%80%D0%B8%D0%BC%D0%B8%D0%BD%D0%B3%D0%B0.\" target=\"_blank\" rel=\"noopener noreferrer\">stronger<\/a> the power of composers in the game industry got.<\/p>\n<h5>Details<\/h5>\n<p>During game development[<span id='easy-footnote-23-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-23-33610' title='Game development (or game dev) is the process of developing a game for a gaming platform.'><sup>23<\/sup><\/a><\/span>, it was difficult to turn music into an accompaniment to the player during a chase, gunfight, or secret mission. The sound design also includes background sounds that accompany the action, the audio interface (e.g. in the main menu or when in danger), and character voices.<\/p>\n<p>Music has a particularly important role in evoking emotion for game players. Hence, it must be more adaptable than the soundtracks. The theme of the game should not only set the mood, it must match exactly with the pace of the gameplay<span id='easy-footnote-24-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-24-33610' title='Gameplay is a component of the game that is responsible for the interaction between the game and the player, the sequence of actions and communication.'><sup>24<\/sup><\/a><\/span>. You can go through the same episode at different speeds, so writing a finished album from finished tracks will not work. And then the musical units accompanied by games are smaller, which means they better <a href=\"https:\/\/company.plarium.com\/ru\/articles\/how-to-find-and-create-music-for-games\/\" target=\"_blank\" rel=\"noopener noreferrer\">adapt<\/a> to each player.<\/p>\n<figure id=\"attachment_33620\" aria-describedby=\"caption-attachment-33620\" style=\"width: 1280px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Ratchet-and-Clank-Rift-Apart-Pirate-Club.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-33620\" src=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Ratchet-and-Clank-Rift-Apart-Pirate-Club.jpg\" alt=\"The hero of the game Ratchet &amp; Clank: Rift Apart in the club\" width=\"1280\" height=\"720\" srcset=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Ratchet-and-Clank-Rift-Apart-Pirate-Club.jpg 1280w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Ratchet-and-Clank-Rift-Apart-Pirate-Club-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-33620\" class=\"wp-caption-text\">The hero of the game Ratchet &amp; Clank: Rift Apart in the club<\/figcaption><\/figure>\n<p>Most games are unlikely to have time for slow and harmonious scenes and soundtrack transitions. The transitions from one rhythm to another must be done in a couple of seconds, depending on the user. For balanced transitions between episodes of the game, there is a horizontal and vertical convergence. The first occurs quite abruptly, for example, changing the research theme of the battle. The second involves modifying one main theme by speeding it up or slowing it down, increasing or decreasing the volume, and adding instruments. This is more often used not for abrupt movement between locations or tasks, but, for <a href=\"https:\/\/daily.afisha.ru\/music\/19640-ot-vedmaka-do-gta-kak-rabotaet-muzyka-v-igrah-i-kakuyu-slushayut-chasche-vsego\/#:~:text=%D0%95%D1%89%D0%B5%20%D0%B2%D0%B0%D1%80%D0%B8%D0%B0%D0%BD%D1%82%C2%A0%E2%80%94%20%D0%BD%D0%B0%D0%BB%D0%BE%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5,%D0%BD%D0%B0%C2%A0%D0%BF%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D1%8C%D0%BD%D0%BE%D0%BC%20%D0%BF%D1%83%D1%82%D0%B8\" target=\"_blank\" rel=\"noopener noreferrer\">example<\/a>, as a hint on the way. So, as you approach the nightclub in the game Ratchet &amp; Clank: Rift Apart, the sound of dance beats will increase, new parties are added.<\/p>\n<figure id=\"attachment_33622\" aria-describedby=\"caption-attachment-33622\" style=\"width: 1700px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/6yocRP2XTnJbK66MbBckdbnjNnCccD3EcO6aJP0E.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-33622\" src=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/6yocRP2XTnJbK66MbBckdbnjNnCccD3EcO6aJP0E.jpeg\" alt=\"Composer Gustavo Santaolalla in The Last of Us II cameo\" width=\"1700\" height=\"956\" srcset=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/6yocRP2XTnJbK66MbBckdbnjNnCccD3EcO6aJP0E.jpeg 1700w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/6yocRP2XTnJbK66MbBckdbnjNnCccD3EcO6aJP0E-1536x864.jpeg 1536w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/6yocRP2XTnJbK66MbBckdbnjNnCccD3EcO6aJP0E-1200x675.jpeg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-33622\" class=\"wp-caption-text\">Composer Gustavo Santaolalla in The Last of Us II cameo<\/figcaption><\/figure>\n<p>Since the game requires dynamic adaptation, the amount of material that the composer needs to write also increases. If this is about 50-70 minutes in the film industry, that is, half of the total running time<span id='easy-footnote-25-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-25-33610' title='Timing is the duration of the video, composition.'><sup>25<\/sup><\/a><\/span>, then the duration of the passage of the game varies more, and the amount of sound accompaniment changes along with it. Hence, for The Last of Us II, composer Gustavo Santaolalla wrote about three hours of tracks.<\/p>\n<h5 id=\"isPasted\">Process<\/h5>\n<p>Music for a film or game is more frequently perceived as an accompaniment or an additional design element. Consequently, it seems <a href=\"https:\/\/schmusic.ru\/%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B0-%D0%B2-%D0%B8%D0%B3%D1%80%D0%B0%D1%85-%D0%BA%D1%83%D0%B4%D0%B0-%D0%B8%D1%81%D1%87%D0%B5%D0%B7%D0%BB%D0%B8-%D0%BB%D0%B5%D0%B9%D1%82%D0%BC%D0%BE%D1%82%D0%B8%D0%B2\/#:~:text=%D0%A7%D1%82%D0%BE%D0%B1%D1%8B%20%D0%B2%20%D0%BC%D1%83%D0%B7%D1%8B%D0%BA%D0%B5,%D0%A1%D0%B5%D1%80%D0%B3%D0%B5%D0%B9%20%D0%95%D0%B9%D0%B1%D0%BE%D0%B3%20\/%20%D0%BA%D0%BE%D0%BC%D0%BF%D0%BE%D0%B7%D0%B8%D1%82%D0%BE%D1%80\" target=\"_blank\" rel=\"noopener noreferrer\">paradoxical<\/a> that work on soundtracks <a href=\"https:\/\/company.plarium.com\/ru\/articles\/how-to-find-and-create-music-for-games\/#:~:text=%D0%9C%D1%8B%20%D0%B2%D0%BA%D0%BB%D1%8E%D1%87%D0%B0%D0%B5%D0%BC%D1%81%D1%8F%20%D0%B2%20%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D1%81%D1%81%20%D1%83%D0%B6%D0%B5%20%D0%BD%D0%B0%20%D1%81%D1%82%D0%B0%D1%80%D1%82%D0%B5%20%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%BA%D0%B8%20%D0%BD%D0%BE%D0%B2%D0%BE%D0%B3%D0%BE%20%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0.%20%D0%A7%D1%82%D0%BE%D0%B1%D1%8B%20%D0%B5%D1%89%D0%B5%20%D0%BD%D0%B0%20%D1%8D%D1%82%D0%B0%D0%BF%D0%B5%20%D0%BE%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D1%8F%20%D0%B8%D0%B4%D0%B5%D0%B8%20%D1%80%D0%B0%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D1%82%D1%8C%D1%81%D1%8F%20%D0%B2%20%D1%81%D1%8E%D0%B6%D0%B5%D1%82%D0%B5%20%D0%B8%D0%B3%D1%80%D1%8B%2C%20%D0%BF%D0%BE%D0%BD%D0%B8%D0%BC%D0%B0%D1%82%D1%8C%20%D1%81%D0%BA%D0%BE%D1%80%D0%BE%D1%81%D1%82%D1%8C%20%D0%B3%D0%B5%D0%B9%D0%BC%D0%BF%D0%BB%D0%B5%D1%8F%2C%20%D0%B8%D0%BC%D0%B5%D1%82%D1%8C%20%D0%B2%D0%BE%D0%B7%D0%BC%D0%BE%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D1%8C%20%D0%B1%D0%BE%D0%BB%D0%B5%D0%B5%20%D0%BF%D0%BE%D0%B4%D1%80%D0%BE%D0%B1%D0%BD%D0%BE%20%D0%BE%D0%BF%D0%B8%D1%81%D0%B0%D1%82%D1%8C%20%D0%BC%D0%B8%D1%80%20%D0%B8%D0%B3%D1%80%D1%8B%20%D0%B8%D0%BD%D1%81%D1%82%D1%80%D1%83%D0%BC%D0%B5%D0%BD%D1%82%D0%B0%D0%BC%D0%B8%2C%20%D0%BA%D0%BE%D1%82%D0%BE%D1%80%D1%8B%D0%B5%20%D0%B5%D1%81%D1%82%D1%8C%20%D1%83%20%D0%B0%D1%83%D0%B4%D0%B8%D0%BE%D1%81%D0%BF%D0%B5%D1%86%D0%B8%D0%B0%D0%BB%D0%B8%D1%81%D1%82%D0%BE%D0%B2.\" target=\"_blank\" rel=\"noopener noreferrer\">begins<\/a> even before filming, at the stage of the script, or after the creation of a storyboard by game designers.<\/p>\n<p>Once the composers have become familiar with the concept and the intended atmosphere of the game, they choose the direction in which they will develop the sound design. If this is vertical mixing, then you need to set triggers by two properties: at what parameter does the music change and how it changes. It can be affected by location, weather, time of day, level of fatigue or health of the character. Individual musical phrases in vertical mixing, on the other hand, are highly simplified, lack structure, and are sometimes too chaotic. However, this mixing variant, which is most similar to the <a href=\"https:\/\/daily.afisha.ru\/music\/21531-chto-takoe-embient-kratkaya-istoriya-odnogo-iz-vazhneyshih-zhanrov-poslednih-50-let\/\" target=\"_blank\" rel=\"noopener noreferrer\">ambient<\/a> music genre, is well suited for travel, occasionally interrupted by short fights or tasks. With horizontal mixing, the composer and editors already work with whole compositions, which are divided into several scenes and alternate with each other. As a rule, their triggers are associated with an emotion or a central event in a game sequence. This is a less harmonious way of mixing, since the transitions between musical phrases can be sharp, and the melodies themselves are too long.<\/p>\n<p>Sometimes the game&#8217;s sound design also uses stingers &#8211; stand-alone compositions that can appear in the middle of vertical mixing. They <a href=\"https:\/\/company.plarium.com\/ru\/articles\/how-to-find-and-create-music-for-games\/\" target=\"_blank\" rel=\"noopener noreferrer\">emphasize<\/a> important player actions and evoke emotions quickly. Often, they come with replicas of the heroes with commentary on what&#8217;s going on.<\/p>\n<figure id=\"attachment_33621\" aria-describedby=\"caption-attachment-33621\" style=\"width: 1920px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Preview_Event_Screenshot_4.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-33621\" src=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Preview_Event_Screenshot_4.png\" alt=\"Rise of the Tomb Raider\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Preview_Event_Screenshot_4.png 1920w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Preview_Event_Screenshot_4-1536x864.png 1536w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/Preview_Event_Screenshot_4-1200x675.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-33621\" class=\"wp-caption-text\">Rise of the Tomb Raider<\/figcaption><\/figure>\n<p id=\"isPasted\">Nowadays, it is not necessary to specify the time of the next knock of the wheel or the bell of the blade, or the place where the character will hear whispers or birdsong. To do this, there is procedural generation &#8211; an artificial intelligence system developed to generate a unique soundtrack for each game from a database of samples<span id='easy-footnote-26-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-26-33610' title='A sample is a short sound fragment, a unit.'><sup>26<\/sup><\/a><\/span> created by the composers.<\/p>\n<p>Sounds are selected depending on the scene, location and pace of the game, as well as the state of the character. For example, Rise of the Tomb Raider <a href=\"https:\/\/igordallavanzi.wixsite.com\/gamenoise\/single-post\/2016\/11\/15\/procedural-music-in-aaa-rise-of-the-tomb-raider-and-the-dynamic-percussion-system\" target=\"_blank\" rel=\"noopener noreferrer\">used<\/a> Intelligent Music Systems&#8217; dynamic percussion<span id='easy-footnote-27-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-27-33610' title='Percussion is an extensive group of devices that serve to create rhythm in music, as a rule, percussion instruments or their imitation in programs for creating a melody.'><sup>27<\/sup><\/a><\/span> system for sound design. And in the game No Man\u2019s Sky, for which the band 65 Days of Static wrote a track for 50 minutes, this composition is used as a dataset for artificial intelligence, which selects pieces from there to create a unique track.<\/p>\n<h5>Forms<\/h5>\n<figure id=\"attachment_33624\" aria-describedby=\"caption-attachment-33624\" style=\"width: 1920px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/notlirgensh_1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-33624\" src=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/notlirgensh_1.jpg\" alt=\"Lyra of the Winds in Genshin Impact\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/notlirgensh_1.jpg 1920w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/notlirgensh_1-1536x864.jpg 1536w, https:\/\/hitmedia.su\/wp-content\/uploads\/2023\/01\/notlirgensh_1-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-33624\" class=\"wp-caption-text\">Lyra of the Winds in Genshin Impact<\/figcaption><\/figure>\n<p>In addition to background accompaniment, music can become part of the gameplay. For example, in Legend of Zelda: The Ocarina of Time, the character can play the instrument to advance to the next level. Buttons with notes on the screen have become a direct element of the game mechanics. In Genshin Impact, which became popular last year, players also have the opportunity to <a href=\"https:\/\/genshin-impact.fandom.com\/ru\/wiki\/%D0%9B%D0%B8%D1%80%D0%B0_%D0%B2%D0%B5%D1%82%D1%80%D0%BE%D0%B2\" target=\"_blank\" rel=\"noopener noreferrer\">play<\/a> the Lyre of the Winds by pressing the note symbols. Here, a musical instrument is not needed to complete missions, but serves as an addition to the main gameplay. Sometimes you can not play the music with the character&#8217;s hands, but just listen to it. For example, in the arcade<span id='easy-footnote-28-33610' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/#easy-footnote-bottom-28-33610' title='Arcade is a genre of computer games characterized by short but intense gameplay. In a narrow sense, arcade games are games for arcade slot machines.'><sup>28<\/sup><\/a><\/span> game Gris, where the heroine begins to sing at the player&#8217;s click, accompanied by an ambient melody.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Reading time<\/span> <span class=\"rt-time\"> 13<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>Soundtracks have become such an interesting newspaper topic that even the composers are awarded an Oscar for their products. Of these, video game tunes get less attention, although they mainly do contribute to the game&#8217;s immersiveness. Background In the 1950s, programmer Jeff Hill created digital music recorded on the CSIRAC computer. Released in 1972, Pong &hellip; <a href=\"https:\/\/hitmedia.su\/en\/2023\/02\/05\/igrat-po-notam\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Evolution of Video Game Music&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1101,"featured_media":33613,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[77],"tags":[251],"class_list":["post-33610","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blank","tag-foot3","keywords-art","keywords-entertainment","translator-linh-hoang","size-long","format-article"],"_links":{"self":[{"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/posts\/33610","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/users\/1101"}],"replies":[{"embeddable":true,"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/comments?post=33610"}],"version-history":[{"count":2,"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/posts\/33610\/revisions"}],"predecessor-version":[{"id":33767,"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/posts\/33610\/revisions\/33767"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/media\/33613"}],"wp:attachment":[{"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/media?parent=33610"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/categories?post=33610"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hitmedia.su\/en\/wp-json\/wp\/v2\/tags?post=33610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}